AI Insights · Timothy · October 2021
Top 5 Voxel Games on iOS in the Middle East in Q3 2021
In Q3 2021, Minecraft, Pixel Gun 3D, Blockman GO, Block Craft 3D, and Crafty Lands showed diverse performance trends in the Middle East on the iOS platform.
During the third quarter of 2021, voxel games on the iOS platform showed varied performance trends in the Middle East. Let's take a closer look at the top 5 voxel games: Minecraft, Pixel Gun 3D: Online Shooter, Blockman GO, Block Craft 3D: Building Games, and Crafty Lands.
Minecraft
Minecraft experienced a gradual decline in weekly revenue, starting at around $28.8K in late June and dropping to approximately $18.2K by the end of September. Weekly downloads fluctuated, peaking at 1.8K in late July, but later decreased to 1.3K by mid-September. Active users saw a steady decline from 136K to nearly 120K over the quarter.
Pixel Gun 3D: Online Shooter
Pixel Gun 3D: Online Shooter showed a mixed trend in weekly revenue, with a peak of $11.1K in early August before dropping to $4.2K in mid-September. Downloads peaked at 6.9K in mid-July but fell to just over 2K by the end of September. Active users mirrored this decline, dropping from 33K to around 24.4K.
Blockman GO
Blockman GO had variable weekly revenue, peaking at $3.6K in early August before settling at around $1.9K by the end of September. Downloads were highest in mid-August at 5.2K but decreased to 2.2K by the end of September. Active users remained relatively stable, fluctuating between 47K and 50K throughout the quarter.
Block Craft 3D: Building Games
Block Craft 3D: Building Games saw a peak in weekly revenue of over $3.3K in early August, with a subsequent decline to around $1.1K by mid-September. Downloads peaked at 17.5K in early August but fell to 7.9K by the end of September. Active users showed a slight downward trend from 119K to approximately 99K.
Crafty Lands
Crafty Lands exhibited a steady increase in weekly revenue, starting at $684 in late June and reaching $1.2K by late September. Downloads spiked significantly in mid-September, peaking at 8K, before settling back to 2.4K by the end of the month. Active users saw a dramatic rise from 3.6K to 7.1K by mid-September, before falling to 4.1K by the end of the quarter.
These performance insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.